Games w/Randall

Monday
Activity
7-8:45 AM Breakfast
9:00-9:30 Morning group activity DIY Contest w/Ben
9:45-10:45 LOCATION: BPC 321 9:45-10:45. Digging into Construct 3 Overview day’s workshops Top-down Shooter tutorial Platformer tutorial Select which style game best resembles your game design and follow tutorial to begin game development. Look Ahead Assignment: Locate image/sounds for game & save them locally; update GDD as game develops/iterates
11-1145 Michael: Reading Media
12-1pm LUNCH
1:15-3:30 Workshop Workshop 2: Construct tutorial & Workshop Continue development efforts from morning session and identify constraints Share live results of tutorial and present GDD to group for feedback. Open workshop time
3:45-4:45 Scavenger Hunt!
5-6 Dinner
615-830 GDD updates and identifying assets (art, sound, etc) for game
845-10pm Unwind some more
Tuesday
Activity
7-8:45 AM Breakfast
9:00-9:30 Morning group activity Guest Speaker Tyquine Golden
9:45-10:45 Share out from Evening Jam Time Behaviors & events in Construct 3
11-1145 Michael: Rhetorical Situation in Media
12-1pm LUNCH
1:15-3:30 Workshop Variables in Construct 3 continue w Behaviors, events, variables end with presentation of GDD and feedback evening assignment: finalize GDD
3:45-4:45 Wind down
5-6 Dinner
615-830 GDD finalize; open workshop for Construct Development
845-10pm Unwind some more
Wednesday
Activity
7-8:45 AM Breakfast
9:00-9:30 Morning group activity Guest Speaker Monique
9:45-10:45 Workshop Shareout Update on Games: Where we are, what we can finish. EOD: Something playable. Tutorial on Title/Start/End of Game screens and logic
11-1145 Michael: Peer Review
12-1pm LUNCH
1:15-3:30 Workshop Music/Sound, Background and behavior/event based Game Jam and shareable alpha free jam time to produce something playable 3:00 share out game alpha w/feedback
3:45-4:45 Wind down
5-6 Dinner
615-830 Game Jam: development in Construct
845-10pm Unwind some more
Thursday
Activity
7-8:45 AM Breakfast
9:00-9:30 Morning group activity Guest Speaker Darien
9:45-10:45 Workshop Begin with 5 min free write then shareout: 5 things I want to address TODAY in my game, ranked. Goal: playable level. EOD goal: beta of game. Open workshop follows shareout
11-1145 Michael: Workshop
12-1pm LUNCH
1:15-3:30 Workshop Workshop 2 EOD goal: beta release. Public play at end of day with feedback Open workshop to address identified things from morning Workshop 3 Open workshop to address identified things 3:00: public play with feedback/bugs
3:45-4:45 Wind down
5-6 Dinner
615-830 600-800pm Workshop 4 Level development to produce beta Begin with shareout of 5 goals and updates Open development time 630-730 730: exporting beta
845-10pm Unwind some more
Friday
Activity
7-8:45 AM Breakfast
9:00-9:30 Morning group activity Guest Speaker Lunise
9:45-10:45 Workshop Workshop 1 EOD: final release of game Shareout: 1-2 things I want to address in 30 minutes this am Open workshop to address bugs
11-1145 Gabriella: Presenting workshop
12-1pm LUNCH
1:15-3:30 Workshop Goal: multiple levels, with start/end/transition. Final release by EOD 115-215 Workshop 2: 1-2 things I want to address, followed by open workshop 230-330 Workshop 3 bugs and near final gameplay 230: open workshop 3:00 public gameplay and feedback
3:45-4:45 Wind down
5-6 Dinner
615-830  Final Game jam with final save and export
845-10pm Final Edit Due