Activity | |
7-8:45 AM | Breakfast |
9:00-9:30 | Morning group activity DIY Contest w/Ben |
9:45-10:45 | LOCATION: BPC 321 9:45-10:45. Digging into Construct 3 Overview day’s workshops Top-down Shooter tutorial Platformer tutorial Select which style game best resembles your game design and follow tutorial to begin game development. Look Ahead Assignment: Locate image/sounds for game & save them locally; update GDD as game develops/iterates |
11-1145 | Michael: Reading Media |
12-1pm | LUNCH |
1:15-3:30 | Workshop Workshop 2: Construct tutorial & Workshop Continue development efforts from morning session and identify constraints Share live results of tutorial and present GDD to group for feedback. Open workshop time |
3:45-4:45 | Scavenger Hunt! |
5-6 | Dinner |
615-830 | GDD updates and identifying assets (art, sound, etc) for game |
845-10pm | Unwind some more |
Activity | |
7-8:45 AM | Breakfast |
9:00-9:30 | Morning group activity Guest Speaker Tyquine Golden |
9:45-10:45 | Share out from Evening Jam Time Behaviors & events in Construct 3 |
11-1145 | Michael: Rhetorical Situation in Media |
12-1pm | LUNCH |
1:15-3:30 | Workshop Variables in Construct 3 continue w Behaviors, events, variables end with presentation of GDD and feedback evening assignment: finalize GDD |
3:45-4:45 | Wind down |
5-6 | Dinner |
615-830 | GDD finalize; open workshop for Construct Development |
845-10pm | Unwind some more |
Activity | |
7-8:45 AM | Breakfast |
9:00-9:30 | Morning group activity Guest Speaker Monique |
9:45-10:45 | Workshop Shareout Update on Games: Where we are, what we can finish. EOD: Something playable. Tutorial on Title/Start/End of Game screens and logic |
11-1145 | Michael: Peer Review |
12-1pm | LUNCH |
1:15-3:30 | Workshop Music/Sound, Background and behavior/event based Game Jam and shareable alpha free jam time to produce something playable 3:00 share out game alpha w/feedback |
3:45-4:45 | Wind down |
5-6 | Dinner |
615-830 | Game Jam: development in Construct |
845-10pm | Unwind some more |
Activity | |
7-8:45 AM | Breakfast |
9:00-9:30 | Morning group activity Guest Speaker Darien |
9:45-10:45 | Workshop Begin with 5 min free write then shareout: 5 things I want to address TODAY in my game, ranked. Goal: playable level. EOD goal: beta of game. Open workshop follows shareout |
11-1145 | Michael: Workshop |
12-1pm | LUNCH |
1:15-3:30 | Workshop Workshop 2 EOD goal: beta release. Public play at end of day with feedback Open workshop to address identified things from morning Workshop 3 Open workshop to address identified things 3:00: public play with feedback/bugs |
3:45-4:45 | Wind down |
5-6 | Dinner |
615-830 | 600-800pm Workshop 4 Level development to produce beta Begin with shareout of 5 goals and updates Open development time 630-730 730: exporting beta |
845-10pm | Unwind some more |
Activity | |
7-8:45 AM | Breakfast |
9:00-9:30 | Morning group activity Guest Speaker Lunise |
9:45-10:45 | Workshop Workshop 1 EOD: final release of game Shareout: 1-2 things I want to address in 30 minutes this am Open workshop to address bugs |
11-1145 | Gabriella: Presenting workshop |
12-1pm | LUNCH |
1:15-3:30 | Workshop Goal: multiple levels, with start/end/transition. Final release by EOD 115-215 Workshop 2: 1-2 things I want to address, followed by open workshop 230-330 Workshop 3 bugs and near final gameplay 230: open workshop 3:00 public gameplay and feedback |
3:45-4:45 | Wind down |
5-6 | Dinner |
615-830 | Final Game jam with final save and export |
845-10pm | Final Edit Due |